Friday, January 31, 2020

Hunt Down And Destroy The Fallen

Gonna play a set of linked Narrative Play games with my friend Jeremy.  Using this space to organize the campaign.  Jeremy is playing Dark Angels and I will be playing various armies, some featuring Fallen Dark Angels in their ranks.

First mission will be the one featured in the September 2019 issue of White Dwarf.   The outcome of that game will be scaled as follows:

Attacker Wins (controls the Fallen objective or has captured Fallen objective)
-Attacker rolls 1d6 for each spent Command Point during the battle (not pre-battle) on a 4+ they are refunded and added to CP for next game.  Defender rolls as well and gets refunded on a roll of 6+
Additionally, I will give him choice of two possible opponents for next mission

Draw
Attacker rolls 1d6 for each spent CP on a 6+ they are refunded, as does Defender.  Attacker has choice of first or second turn in next mission.

Defender Wins
Attacker rolls 1d6 per each spent CP, refunded on a 6+, Defender rolls and is refunded on a 4+.
Defender has choice of first or second turn in next mission.



Games will score Victory points as normal for:
Slay The Warlord (1 VP)
First Strike (first to destroy a unit in the first battle round)
Line Breaker (end game with unit in enemy's Deployment Zone)
1 VP for each unit destroyed (including units left in reserve at the end of the game)
1 VP for each Fallen Unit destroyed (except during "The Hunt")


Additional stratagems for the Campaign:

Attacker:

Call Out Cypher
9 CP (-1 CP for each game played to a minimum of 5 CP, cannot be played during "The Hunt")
Spent after a match, this forces the Defender to field Cypher as their Warlord in the next match.  Cypher's special 2+ ability is ignored as it is in "The Hunt" scenario.

Peerless Hunters
3 CP (cannot be played during "The Hunt")
Deploy (for free) one Ravenwing unit at the start of any Battle Round after the first round.  Must deploy more than 9" from the enemy. Roll a die at the beginning of the next Battle Round, if the die is equal to or higher than the current turn, remove the unit from play.  If it was in Close Combat, it counts as destroyed for VP purposes.  This Stratagem may only be played once per game.

Redemption Through Superior Firepower
3 CP (cannot be played during "The Hunt")
Deploy (for free) one 5 man unit of Deathwing Terminators or one 10 man unit of Deathwing Veterans (non-terminators of the Deathwing) at the start of any Battle Round after the first round.  Must deploy more than 9" from the enemy, but other Stratagems may modify this distance.  Roll a die at the beginning of the next Battle Round, if the die is equal to or higher than the current turn, remove the unit from play.  If it was in Close Combat, it counts as destroyed for VP purposes.  This Stratagem may only be played once per game.

Defender:

Lying In Wait
3CP (Cannot be played during "The Hunt")
Deploy one unit of five Fallen at the start of any Battle Round after the first round.  Must deploy more than 9" from the enemy.  This Stratagem may only be played once per game.



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